Dec 16, 2019 This Final Fantasy Tactics Best Setups Guide will teach you how to build all the unique characters in the game into the best, most OP version of themselves. These are suggestions for the best builds/setups in Final Fantasy Tactics. I've played through the game tons of times, so I'm going to take practicality into account.
- Final Fantasy Tactics 1.3 is a modification of Final Fantasy Tactics by Archael. It greatly increases the difficulty of the game and re-balances it by tweaking items, skills, jobs, and giving the enemies the player faces more options, which unlocks the AI's true potential. It is a very different experience from the original game.
- Nov 05, 2007 Final Fantasy Tactics: The War of the Lions - Job Tree by ScootyPuff - Last Updated.
- Final Fantasy Tactics Job Class System. Final Fantasy Tactics brought back the Job system featured in III and V. This time though, they took it, and completely remade the entire system. Instead of finding a crystal, and getting a set of the jobs, you almost have to earn them.
- Jan 29, 2013 FFT: WotL- Mastering all jobs before 'starting' game, need advice. So I saw a post a few years ago where this guy made a save file and here was the result. Basically he has 5 characters with all jobs mastered, but he did it all at the very start of the game. Final Fantasy Tactics Team Ramza 06- Slugfest in the slums.
Description
Final Fantasy Tactics 1.3 is a modification of Final Fantasy Tactics by Archael. It greatly increases the difficulty of the game and re-balances it by tweaking items, skills, jobs, and giving the enemies the player faces more options, which unlocks the AI's true potential. It is a very different experience from the original game. All the changes that 1.3 makes to the game can be found in this website. It is based on the original FFT 1.1 and 1.2 patches by Philsov.Overview of 1.3's features:
- Dark Knight & Onion Knight playable without WOTL
- Marche from FFTA is playable
- 200+ New Random Battles
- 50+ Arena 5 VS 5 VS 5 Free For All battles
- 40+ New Deep Dungeon Battles
- Rebalanced / nerfed overpowered elements that trivialized the game
- Completely redesigned storyline battles, boss encounters, and sidequests
- Thousands of individual balance changes
- White Chocobos and Green Chocobos
- Archaic Demon event
- Vormav 1 vs 1 duel event
- Cactuars
- Tonberries
- Sage Job
- Marksman Job
- JP Scroll / Level Up / Down / Degenerator Glitches removed from the game
- Jobs rebalanced
- Items and Poaching rebalanced
- Brave and Faith are no longer alterable
- All storyline enemies are now the player's level in strength or higher
- Enemies now use every single item the player can use except rares
- Enemies now have alot more JP to learn strong abilities with
What's New in Version 1.3.0.8 (See full changelog)
- AI controlled Squires will no longer waste turns using Cheer Up
- Fixed a bug where Dark Chocobos could be Invited
- Dark Chocobos are now correctly immune to all negative statuses
- Time Mage Speed Growth up from 100 to 90
- Oracle Speed Growth up from 100 to 90
- Oracle Speed HP Multiplier down from 127 to 120
Author
- Submitted: 05 November 2012
- Last Updated: 17 August 2013
- File Size: 5.17MB
- Views: 27045
- Downloads: 55,067
28 comments
Actually no I won't break your house but give this mod a shot if you think you are any good with strategy games!
as I can get masamune and skill heretic Ramza?
this mod is very cool, i just don't want to spend mp when i use swords skills xP but the evasion is great..
there's some way to disable that? :T
LeoONeon, on 16 August 2013 - 03:49 AM, said:
You can cheat or something to modify sword skills to what you want. But honestly, they should have an MP Cost. It's part of the rebalance.
and.. i see that, but anyway... is good to know about how modify something
i know too that your rebalance is necessary, but in the beggining i had some problems with the equipment of some enemies, and some of them have a really good damage, enough to kill some of my characters in 1 round ._.'
i'm not criticizing your work, i really enjoyed, but i don't know what to do
LeoONeon, on 21 August 2013 - 05:45 AM, said:
No problem!
Did you try asking for help in the 1.3 Forum? Lots of people there can help you out.
Archael, on 23 August 2013 - 10:05 PM, said:
LeoONeon, on 21 August 2013 - 05:45 AM, said:
No problem!Did you try asking for help in the 1.3 Forum? Lots of people there can help you out.i didn't... i'll try, thanks again Archael
Aplistosfonias, on 20 September 2013 - 01:33 AM, said:
What emulator are you trying to play it on?
I was really looking forward to playing this hack but I have to say it was a huge disappointment. It was fun and challenging at the beginning but the level of difficulty eventually gets to the point of being absurd. I guess the biggest problem I have with 1.3 is just my personal preference when it comes to playing strategy games. I like to play through them in such a way that isn't 'cheap' and 'game breaking'. In 1.3 I was looking forward to being able to play through the game with a regular party of a couple fighters, some mages, and a healer. I got up to Zeakdon Fort and quit shortly after I realized the only way to win was to turn everyone into a black mage and spam mjollrn on Algus. Or maybe I could have turned everyone into a calculator by that time but that to me would have been just as reprehensible. This is not the way I want to play this game or any rpg for that matter.
And maybe that's just the way FFT is, modded or not. I think it's the only rpg I've played where leveling up actually hurts your chances of progressing. I thought about it a little then I remembered one of my favorite games, FF8, also has scaled enemies.. but the difference is FF8 doesn't have scaled Boss Battles, which would be the equivalent of an FFT story battle. Some people may like this but to me it is extremely lame and broken. If I'm grinding and leveling up for 2 hours I like there to be some kind of reward for that, not for me to start pulling my hair out when I get into a story battle and archers are one hitting my team and enemies in general have 3x the amount of health I have simply because I haven't gotten through enough story battles to have gotten the appropriate stat raising gear. If everything is scaled, then what's the point of having a leveling system in the first place? Why not just have jp leveling? I wouldn't have minded that a bit, and 1.3 really seems to make this flaw stand out more than it should.
For some good rpg challenges that are still fun and can be beaten through hard work and good strategy, I recommend playing the FF7 hardtype hack or to play through FF6 Vanilla without level grinding. The original Japanese FF4 is also very fun and challenging.
- Final Fantasy Tactics 1.3 is a modification of Final Fantasy Tactics by Archael. It greatly increases the difficulty of the game and re-balances it by tweaking items, skills, jobs, and giving the enemies the player faces more options, which unlocks the AI's true potential. It is a very different experience from the original game.
- Nov 05, 2007 Final Fantasy Tactics: The War of the Lions - Job Tree by ScootyPuff - Last Updated.
- Final Fantasy Tactics Job Class System. Final Fantasy Tactics brought back the Job system featured in III and V. This time though, they took it, and completely remade the entire system. Instead of finding a crystal, and getting a set of the jobs, you almost have to earn them.
- Jan 29, 2013 FFT: WotL- Mastering all jobs before 'starting' game, need advice. So I saw a post a few years ago where this guy made a save file and here was the result. Basically he has 5 characters with all jobs mastered, but he did it all at the very start of the game. Final Fantasy Tactics Team Ramza 06- Slugfest in the slums.
Description
Final Fantasy Tactics 1.3 is a modification of Final Fantasy Tactics by Archael. It greatly increases the difficulty of the game and re-balances it by tweaking items, skills, jobs, and giving the enemies the player faces more options, which unlocks the AI's true potential. It is a very different experience from the original game. All the changes that 1.3 makes to the game can be found in this website. It is based on the original FFT 1.1 and 1.2 patches by Philsov.Overview of 1.3's features:
- Dark Knight & Onion Knight playable without WOTL
- Marche from FFTA is playable
- 200+ New Random Battles
- 50+ Arena 5 VS 5 VS 5 Free For All battles
- 40+ New Deep Dungeon Battles
- Rebalanced / nerfed overpowered elements that trivialized the game
- Completely redesigned storyline battles, boss encounters, and sidequests
- Thousands of individual balance changes
- White Chocobos and Green Chocobos
- Archaic Demon event
- Vormav 1 vs 1 duel event
- Cactuars
- Tonberries
- Sage Job
- Marksman Job
- JP Scroll / Level Up / Down / Degenerator Glitches removed from the game
- Jobs rebalanced
- Items and Poaching rebalanced
- Brave and Faith are no longer alterable
- All storyline enemies are now the player's level in strength or higher
- Enemies now use every single item the player can use except rares
- Enemies now have alot more JP to learn strong abilities with
What's New in Version 1.3.0.8 (See full changelog)
- AI controlled Squires will no longer waste turns using Cheer Up
- Fixed a bug where Dark Chocobos could be Invited
- Dark Chocobos are now correctly immune to all negative statuses
- Time Mage Speed Growth up from 100 to 90
- Oracle Speed Growth up from 100 to 90
- Oracle Speed HP Multiplier down from 127 to 120
Author
- Submitted: 05 November 2012
- Last Updated: 17 August 2013
- File Size: 5.17MB
- Views: 27045
- Downloads: 55,067
28 comments
Actually no I won't break your house but give this mod a shot if you think you are any good with strategy games!
as I can get masamune and skill heretic Ramza?
this mod is very cool, i just don't want to spend mp when i use swords skills xP but the evasion is great..
there's some way to disable that? :T
LeoONeon, on 16 August 2013 - 03:49 AM, said:
You can cheat or something to modify sword skills to what you want. But honestly, they should have an MP Cost. It's part of the rebalance.
and.. i see that, but anyway... is good to know about how modify something
i know too that your rebalance is necessary, but in the beggining i had some problems with the equipment of some enemies, and some of them have a really good damage, enough to kill some of my characters in 1 round ._.'
i'm not criticizing your work, i really enjoyed, but i don't know what to do
LeoONeon, on 21 August 2013 - 05:45 AM, said:
No problem!
Did you try asking for help in the 1.3 Forum? Lots of people there can help you out.
Archael, on 23 August 2013 - 10:05 PM, said:
LeoONeon, on 21 August 2013 - 05:45 AM, said:
No problem!Did you try asking for help in the 1.3 Forum? Lots of people there can help you out.i didn't... i'll try, thanks again Archael
Aplistosfonias, on 20 September 2013 - 01:33 AM, said:
What emulator are you trying to play it on?
I was really looking forward to playing this hack but I have to say it was a huge disappointment. It was fun and challenging at the beginning but the level of difficulty eventually gets to the point of being absurd. I guess the biggest problem I have with 1.3 is just my personal preference when it comes to playing strategy games. I like to play through them in such a way that isn't 'cheap' and 'game breaking'. In 1.3 I was looking forward to being able to play through the game with a regular party of a couple fighters, some mages, and a healer. I got up to Zeakdon Fort and quit shortly after I realized the only way to win was to turn everyone into a black mage and spam mjollrn on Algus. Or maybe I could have turned everyone into a calculator by that time but that to me would have been just as reprehensible. This is not the way I want to play this game or any rpg for that matter.
And maybe that's just the way FFT is, modded or not. I think it's the only rpg I've played where leveling up actually hurts your chances of progressing. I thought about it a little then I remembered one of my favorite games, FF8, also has scaled enemies.. but the difference is FF8 doesn't have scaled Boss Battles, which would be the equivalent of an FFT story battle. Some people may like this but to me it is extremely lame and broken. If I'm grinding and leveling up for 2 hours I like there to be some kind of reward for that, not for me to start pulling my hair out when I get into a story battle and archers are one hitting my team and enemies in general have 3x the amount of health I have simply because I haven't gotten through enough story battles to have gotten the appropriate stat raising gear. If everything is scaled, then what's the point of having a leveling system in the first place? Why not just have jp leveling? I wouldn't have minded that a bit, and 1.3 really seems to make this flaw stand out more than it should.
For some good rpg challenges that are still fun and can be beaten through hard work and good strategy, I recommend playing the FF7 hardtype hack or to play through FF6 Vanilla without level grinding. The original Japanese FF4 is also very fun and challenging.
..well, I have a problem though. The game refuses to get past Gafgarion's initial move in Orbonne Monastary fight.
I downloaded epsxe with all the patches and everything needed to run it. I downloaded this patch. I did the PPF O matic and made a merged file. Everything looks like it's in order, but I can't figure out what's wrong. Anyone willing to try to help me?
I've tried uninstalling and reinstalling a couple of times, and tried downloading a different version of FFT as well. No dice.. Same problem every time.
Any help is GREATLY appreciated.. I'm seriously looking forward to playing this so incredibly much. Thank you Mods for this amazing feat!
Any suggestions?
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